![]() To inspect the current configuration on your system (and make sure OpenXR is properly installed and configured), you can use OpenXR Explorer. You must install the HTC Vive Console For SteamVR. You must download unofficial Pimax OpenXR support: Home WINDOWS MIXED REALITY (use EITHER method)įrom OpenXR Tools for Windows Mixed Reality: The procedure varies by headset/brand, and you must run DCS.exe with -force_OpenXR (see BIGNEWY post above): I want to remove the overhead of SteamVR (lower memory usage and possibly higher image clarity). I have a headset that supports OpenXR natively (eg: HP Reverb). You must run the game with the extra command-line argument: I rely on OpenVR 3rd party injections (mods) like ReShade or vrperfkit If you wish to revert to using OpenVR instead of OpenXR ![]() You must set SteamVR as your OpenXR runtime and run DCS.exe with -force_OpenXR (see BIGNEWY post above): I rely on SteamVR 3rd party apps (like fpsVR or OVRMC). I rely on SteamVR features (like overlays or controller button bindings). I have a headset that does not support OpenXR natively (eg: Valve Index). NOTE: headsets in the list above without native OpenXR support can still use OpenXR, but you MUST USE SteamVR as your OpenXR runtime, as explained directly below. Only Link cable and Air Link will work with Oculus native OpenXR support. NOTE for Oculus users: if you are using Virtual Desktop, you MUST USE SteamVR (as of date of writing ). HTC Tier 1 (Vive original, Vive Pro, Vive Pro 2) Oculus (Rift, Quest, Quest 2, Quest Pro…) via Link Windows Mixed Reality (HP Reverb, Samsung Odyssey…) Has native OpenXR support? ( without SteamVR) See the table below for headsets capable of native support (bypassing SteamVR): With OpenXR, you may have the opportunity to either USE or NOT USE SteamVR. ![]() Using OpenComposite now would be redundant. The goal of OpenComposite is to bridge OpenVR to OpenXR. Certified as G-SYNC Compatible, delivering a seamless, tear-free gaming experience by enabling VRR (variable refresh rate) by default High Dynamic Range (HDR) technology with professional color gamut delivers contrast and color performance that meets the DisplayHDR 400 certification Connectivity ports include DisplayPort 1.2 and HDMI (v2. With OpenXR supported in the game, you do not need OpenComposite anymore, regardless of what headset you use.
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